Teams develop a range of Home Guard skills before using map, compass and military tracking techniques to rescue Lieutenant Commander George and the top-secret documents. Carry George back to HQ on a home-made stretcher and break the code to help win the war.
Pupils test their map reading skills with games and fun geography challenges. Activities include 3D map-making, compass games and a blindfold disorientation challenge.
Pupils visit the Waterwheel on the River Mole and conduct experiments on the flow of the river. Pupils work in teams to create their own mini river using natural materials to build the banks and create geographical features.
Each activity is a half day session. Book another activity for the rest of the day or go exploring with a self-led trail.